SHIPPED · v0.14.0
The agent designs your cast and sets, and Ink drawings join 3D shots
New
The agent designs your cast. When the agent can see images, it now invents each character for the film (silhouette, signature feature, colours from the look) and checks it on a model sheet: front, three quarter and side views, expressions, acted poses and a mouth chart. A character that does not hold up keeps a library design, and agents that cannot see images cast from the library as before.
Locations with marks. The agent can also build the film's locations, with named marks where characters stand, and stage shots on those marks at the right scale.
Approve the cast and sets at the Look gate. The gate now shows each character's sheet and each set's frames. Approving locks those designs, so every scene draws the same characters, and you can ask for one redraw of a design before you approve.
Your cast in the Action editor. Locked characters become puppets you can direct in the Action editor, with their turned views, expressions and talking mouths. A puppet updates when its design is locked again.
Ink drawings inside 3D shots. Ink-drawn sets and puppets now appear in the Action editor as lit cut-out cards that cast their own shadows. Try the new Ink meadow set and Ink cat puppet.
Improved
One frame rate and one grade for the whole film. Every part of a cut now runs at the production's frame rate, and the look's grain, vignette and grade are applied once over the whole film instead of separately per scene.
Better light in 3D shots. Each light preset is now a full rig with a key light, fill, rim and soft environment light, and exported frames are rendered at twice the size and scaled down for cleaner edges.
Labels follow moving characters. Speech bubbles and labels on a 3D shot now track the character they belong to as it moves.
Fewer films in the same look. When you leave the look to the agent, a look the last films keep using steps aside for the next best one, so the same kind of brief no longer comes out in the same style every time. A look you pick yourself always wins.
Fresher casts. New characters are compared with stock figures and with your recent films, and the director is warned when a design or a whole film repeats too closely.
Clearer OpenCode failures. When a free OpenCode model hits its rate limit, the step now stops within about two minutes and says so, instead of waiting out a long timeout with no message.
Narration on Windows without a download. Windows now narrates with its built-in voices when no other voice is installed.
Fixed
24 fps films stay at 24 fps. A production set to 24 fps could come out mastered at 30 fps. The final video now keeps the production's frame rate.
Music beds always reach the final mix. A film could stop at the render with "asset … not in manifest" when its music came from the studio library. The bed is now placed with the film.
The palette check follows the look you got. When the agent picked a different look from its first guess, later checks still judged colours against the first guess and rejected correct ones.
Agent-designed colours match the look. Colours in a designed character that sat just off the look's palette are now snapped to the nearest palette colour instead of failing the check.
Scene reviews judge the right subject. The review flagged correct scenes as one frame-sized block with no margin when a set, a paper background or a full-screen colour wipe filled the frame. It now looks at the cast, or at what the scene marks as its focus.
Stopped agent steps on Windows end completely. A timed-out or cancelled step on Windows could leave the OpenCode agent running in the background. The whole step is now stopped.
Saved files survive a power cut. Losing power while the app was saving could leave files empty, so agent connections stopped working or every render of a production failed. Files are now fully written before they replace the old ones, and the app recovers the last good copy of its agent connections.
Character and set names on Windows. A character or set named like a reserved Windows name, such as con or nul, now saves correctly.
The animatic builds with a studio music bed. A film whose music came from the studio library could stop at the animatic with "asset … not in manifest". The animatic now plays without that bed, and the final render places it as before.
Colour grades work on Windows. A look with a colour grade failed to render on Windows because the grade file's path was misread at the drive letter.
Productions made on Windows open on a Mac. Paths inside a production's files kept Windows backslashes, so the delivered video, footage, music, designs and other references broke when the production was opened on macOS. They are now saved with forward slashes.
Ink library images on Windows. An Ink asset saved on Windows lost its pictures when loaded again. It now keeps them, including assets saved by earlier versions.
The same line narrated twice on Windows. Narrating the same line twice at once, or after a stopped run, could fail with "being used by another process". Each narration now uses its own temporary folder.
Codex on Windows ignores your personal skills. Codex runs on Windows could load skills from your own skills folder; they are now left out, as on macOS.